Police cars dont drive like on rails anymore, more realistic physics are applied to their vehiclesĪll driveable surfaces have reworked propertiesĪlternative 'Scaled Topspeed' version available, featuring subtle speed governor and subtle brake assist Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)Īutomated brakes have been disabled for every single vehicle Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track) Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle) Every single change has been MEASURED INGAME and CONFIRMED to be working as intended. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Development started on and took 3 years, 1600+ hours.
Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. This mod changes driving physics in GTA V to be as realistic as possible.